There’s also a tiny indie called “Terrifier 2,” which has made $5 million after doing so well in its one-night-only screening that theaters are still playing it three weeks later. Those all seem to point to a huge opening for “Prey for the Devil,” except that there are many other horror movie options in theaters, some better than others. SEE October 2022 box office preview: ‘Black Adam’ and Michael Myers lead a month full of prestige pics A couple other examples are 2012’s “The Devil Inside,” which kicked butt with a $33 million opening, and Scott Derrickson’s “The Exorcism of Emily Rose,” which opened with $30 million in 2005. It’s interesting to note that Lionsgate distributed the first movie, but not the second. Its ironic sequel didn’t fare as well, only making $15.1 million total. Responsibility lies, industry advocates insist, with law enforcement and the criminals who perpetrate such abuse.Stamm already knows how well exorcism movies do with moviegoers, his “The Last Exorcism” grossing $70.2 million worldwide in 2010 after a domestic opening of $20.4 million. Lobbyists in particular have been vocal that laws mustn’t hold producers accountable for misuse of their goods, as the precedent would be untenable and the reach overlarge. Lobbyists balk at legislation that burdens manufacturers or slows shipping. Laws to control weaponized toys are hard to create and enforce. And, since off-the-shelf models can be weaponized, tracing the perpetrators can be problematic. Like other weaponized toys, these lethal constructs need only to be assigned a target. A shipment of gamedroids can then become a delivery of assassins, loaded with combat magic. However, weaponized casting units can be scratch-built in a reasonable amount of time and installed into gamedroids. Installing new spell chips into a prepackaged casting unit is difficult. Gamedroids normally function, singly or in groups, to create sophisticated holographic game environments using rechargeable banks of spell chips embedded in their onboard casting units. High-end gaming devices have been used for similar ends. These murderous toys are common enough that modern security gives more scrutiny to them in customs and boarding processes, but telling a mere toy from a killer drone is difficult. Common “devils” range from literal fiends to skittermanders with saw-like jaws or model Swarm thresher lords. The construct has serrated limbs or jaws capable of slicing through modern composites and a keen virtual intelligence programmed to identify and track targets and to maim or kill. A figure, scary or cute, is stuffed into a box or similar container, from which it springs when activated. One popular design is the devil-in-a-box. Not to be overlooked is the humiliation of being attacked by a toy. Many of these constructs are concealed only for transport, but some integrate their innocuous appearance into their functions with the intent of fooling potential victims as much as shipping securely. In response, arms dealers and tech-minded assassins build combat drones disguised as toys. Weapons and combat-oriented creatures are commonly banned. Organization solitary, pair, or cackle (3–8)Īs the weapons trade thrives, companies have become more strict about items they ship or allow in baggage. When a weaponized devil-in-a-box charges, it can also make a full attack. Provided it emerges fully from its box or moves before it attacks, a weaponized devil-in-a-box’s reach increases to 5 feet. If the box is destroyed, the penalty increases to –4, and the devil-in-a-box is staggered until a new box is attached. A devil-in-a-box whose box has the broken condition takes a –2 penalty to AC. The box has hardness 10 and 20 Hit Points, and a creature that targets the container with a melee or ranged attack automatically hits it. In either case, the devil-in-a-box can emerge from its box as a move action. While withdrawn in this way, the devil-in-a-box can’t move or attack, and it can’t see. As a full action, a weaponized devil-in-a-box can pull itself fully into its box, granting itself total cover. It takes a –2 penalty to attack rolls and can move at only half speed while doing so. While inside its box or motionless, the creature looks like a normal toy.Īs a move action, a weaponized devil-in-a-box can pull itself partially into its box, gaining partial cover. Languages Common (can’t speak any language)Ī weaponized devil-in-a-box has an attached box with a lid. Melee cutters +12 (1d6+4 S critical bleed 1d4) Init +4 Senses darkvision 60 ft., low-light vision Perception +8
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